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About Andrew

So, you want to know about me, huh?  Well you’ve come to the right place!

 

My name is Andrew Castagno and I was born in June 1987. I grew up in the suburbs of Philadelphia, Pennsylvania in a town called Skippack. I went to school at Perkiomen Valley up through my high school graduation. After I graduated from high school, I wanted to be an architectural designer.

 

So, I went to study this at Montgomery County Community College and graduated in June 2007 with an Associate’s Degree in CAD & Design. However, in the last months of this study, I found that this wasn’t what I wanted to do. I have always loved video games and as I grew older I started loving computers more and more.

 

This, brought me to my next field of Game Development. For this, I moved down to Florida to attend Full Sail University. As I started the program I needed to adjust quickly to a new fast-paced life. Through the two years I spent at Full Sail University, I met a lot of great people and found a career I loved. I graduated from this school with a Bachelor’s of Science in Game Development. At Full Sail University I have worked on two games with groups and two solo projects. The capstone project was by far the best experience I have had. The title we created was called “Scurvy the Seaweed Slinger”. During the five month time period allocated to create the game, anticipation was built from all the fans who were eager to see the finished project. This put pressure on the group to try and achieve the goal of best game that has ever been put out of final project by Full Sail University. This game was a 2-D sidescrolling platformer where you have to help our lovable hero, Scurvy, escape the underwater environment through the great pacific trash heap. The way you get through each level is by using a combination of grapple, tightrope, rachet rope, and netting mechanics to avoid the dangerous underwater creatures and deadly environment.

 
As the Interface Lead for this project, I was in charge of all menus and things the player sees. Some these things were the collectables, HUD, and main menu level scene(with help from JR Johnson and Holly Dorazio). My job did not finish there! As some team members ran into some issues with the current item they were working on and our milestone was creeping closer, I was asked to implement certain game items that they no longer had enough time to complete. If you would like to play this game, you can go to the Projects page and click Download Scurvy.

 

In January 2012, I was working for Chances Media Entertainment, a startup company in Austin, TX, to create new and exciting location based games.  You can download the first game, Spot On Trivia, from the Play Store.  Unfortunately not too long after, there were some money issues which led to everyone being let go.

 

Other than programming and computers, some of my other hobbies include playing guitar and analog games. The one analog game that stands above the rest is Magic the Gathering. Through this analog game I’ve met many people and learn new techniques every time I play. Although, the past two years I haven’t had much time to play guitar, I have great memories of being in a band and working with them to make music that we all enjoyed playing.