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Resumé

 
 
Andrew Castagno
Andrew@castagnocode.com

Downloadable Resumé

Qualification Highlights

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  • Strong knowledge of Java, Android, C++, and XML
  • Experience with Eclipse, MS Visual Studio 2005 and 2008,  XCode, TortoiseSVN, and Alienbrain
  • Strong determination, ability to work in groups and collaborate, and time management skills

Education

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Full sail University – Winter Park, Florida

October, 2007 – February, 2010
Bachelor of Science, Game Development
  • Experience with the entire game development process, from design and principles, through programming and implementation
  • Used a variety of tools including FMOD, Lua, XML, OpenGL and DirectX
  • Collaborated with teams completing games as well as independent projects
  • Succeeded in a fast paced environment requiring to learn and code new concepts

Montgomery County Community College – Blue Bell, PA

October, 2005 – June, 2007
Associate in Applied Science, CAD & Design – Architecture
  • Achieved Dean’s List
  • Capstone project achieving complete office redesign, including analysis of project cost and requirements

Games

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Spot On Trivia

Android Programmer – Chances Media Entertainment

  • Location based trivia game with single player, location, and head-to-head challenges with friends
  • Full ported and implemented entire Android code base from the iOS equivalent
  • Used Cocos2D Android as the game engine
  • Implemented FourSquare, Facebook, Google Analytics, and MobClix API
  • Client-server communication using XML Parsing and JSON Parsing
  • Cloud To Device Messaging and ZXing QR Reader integration
  • Implemented Android XML layouts seemlessly with Cocos2D

SCURVY THE SEAWEED SLINGER

Interface Lead

  • Featured in the MathAlive exhibit tour at the Smithsonian Institute
  • A side-scrolling platformer based in an underwater trash heap that takes advantage of DirectX and shaders
  • Worked on all the menus, achievements, and multiple gameplay related features using Lua scripting
  • Designed and implemented all menus from concept to final product
  • Assisted Design Lead with placement of collectables throughout levels and multiple in game usability tweaks all using Lua scripting